ATTENTION: THIS VERSION OF THE GAME IS UNPLAYABLE DUE TO MISSING IMAGE FILES. THE FIXED VERSION CAN BE PLAYED HERE.

https://glackdos.itch.io/if-you-can-smile-fixed

SORRY FOR THE INCONVENIENCE.

My submission for Pirate Software Game Jam 17, alongside my teammates 

https://crimsn-krow.itch.io/ (Who drew the enemy battle sprites, dialogue potraits, and title screen)

and

https://ektotherm.itch.io/ (Who composed the exploration and battle themes)

This is all our first game jam ever and the project probably shows it, but we had a lot of fun and learned a lot. Currently, the game can be played up to the proper defeat of the first boss. Combat is still pretty unbalanced, but it should be doable. I haven't currently set it up so enemies will pursue you to start combat, so if you don't want to bother fighting them it's trivially easy to move past them. They do still begin combat on contact, however. In addition, a large amount of the assets are still placeholders and I didn't put in the amount of interact-able flavor text in the level design as I would have liked.

Overall, this is a narrative focused game developed in RPG Maker MZ focused on the relationships between party members. We hope you enjoy playing this as much as we enjoyed making it!

Link to the design document here:

https://docs.google.com/document/d/10ujbOtPalYqRJK1Qy7jFLEacjevj0q0SlzBxRAnjUJo/...

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